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	<title>Шаблон:Jewelry damage enchantments - История изменений</title>
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	<updated>2026-08-25T01:59:29Z</updated>
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		<author><name>Bhswat</name></author>
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		<title>wp&gt;NeeNee в 00:54, 4 января 2021</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is used for jewelry damage/resistance enchantments affected by diminishing returns, and describes their general mechanics.&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Jewelry damage enchantments==&lt;br /&gt;
Several [[jewelry]] enchantments enhance damage done by the player wearing them, or decrease damage done to that player. Each enchantment applies to a specific type of damage.&lt;br /&gt;
&lt;br /&gt;
These enchantments apply to all possible sources of the specified damage type, whether it is a weapon, weapon enchantment, offensive spell, or other source.&lt;br /&gt;
&lt;br /&gt;
These enchantments conflict with each other as well as [[Nolocate]], meaning you cannot enchant an item with more than one of these spells.&lt;br /&gt;
&lt;br /&gt;
===Effectiveness===&lt;br /&gt;
The effectiveness of the enchantment is determined by both enchantment power and the [[quality level]] of the jewelry, each having equal importance. For example, a 50QL [[ring]] with a 25 power enchantment has the same effectiveness as a 25QL ring with a 50 power enchantment.&lt;br /&gt;
&lt;br /&gt;
Depending on QL and enchantment power, offensive enchantments increase that type of damage between 2.5% and 5%, and defensive enchantments decrease incoming damage of that type between 2.5% to 7.5%.&lt;br /&gt;
&lt;br /&gt;
Wearing multiple items with the same enchantment of this type will have diminishing returns. The total effectiveness of all items combined is multiplied by &amp;#039;&amp;#039;2 / (1 + count)&amp;#039;&amp;#039;, where &amp;quot;count&amp;quot; refers to the number of the same enchantment equipped. In other words, having two of the same enchantment equipped will be 2/3 (66.7%) total effectiveness, and three of the same type will have 1/2 (50%) effectiveness. For example, two 50QL rings with the same 50-power enchantment will have a total effectiveness of 66.7 (2/3 of 100), and adding a third with the same QL and enchantment power would have a effectiveness of 75 (1/2 of 150).&lt;br /&gt;
&lt;br /&gt;
===Table of enchantments===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Damage type&lt;br /&gt;
! Offensive&lt;br /&gt;
! Defensive&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| [[Blaze]] || [[Fire protection]]&lt;br /&gt;
|-&lt;br /&gt;
! Acid&lt;br /&gt;
| [[Corrosion]] || [[Acid protection]]&lt;br /&gt;
|-&lt;br /&gt;
! Cold&lt;br /&gt;
| [[Glacial]] || [[Frost protection]]&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| [[Toxin]] || [[Poison protection]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>wp&gt;NeeNee</name></author>
	</entry>
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