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	<id>http://wiki.wurm-unlimited.ru/index.php?action=history&amp;feed=atom&amp;title=Rarity_system</id>
	<title>Rarity system - История изменений</title>
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	<updated>2026-08-24T21:28:08Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.wurm-unlimited.ru/index.php?title=Rarity_system&amp;diff=4197&amp;oldid=prev</id>
		<title>Bhswat: 1 версия импортирована</title>
		<link rel="alternate" type="text/html" href="http://wiki.wurm-unlimited.ru/index.php?title=Rarity_system&amp;diff=4197&amp;oldid=prev"/>
		<updated>2026-06-21T13:03:21Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 16:03, 21 июня 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Bhswat</name></author>
	</entry>
	<entry>
		<id>http://wiki.wurm-unlimited.ru/index.php?title=Rarity_system&amp;diff=4196&amp;oldid=prev</id>
		<title>wp&gt;Klaa: /* Notes */  grammar tweak</title>
		<link rel="alternate" type="text/html" href="http://wiki.wurm-unlimited.ru/index.php?title=Rarity_system&amp;diff=4196&amp;oldid=prev"/>
		<updated>2024-08-15T01:28:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt;  grammar tweak&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical system creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color: #4299E0;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Rare items have a dark blue font color when held in your inventory, and shimmer slightly of white when on the ground.&lt;br /&gt;
** Rare items are, as the name suggests, rare. Only a few items turn rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
** Supreme items have a light blue (cyan) font color when in inventory, and shimmer blue when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it&amp;#039;s rarer than rare items, it&amp;#039;s not unheard of.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color: #FF00FF;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Fantastic items have a pink font color when in your inventory, and shimmer gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve.&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
&amp;#039;&amp;#039;This is a very rare and interesting version of the item.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding rare items. A drum roll plays and visual cue appears when your chance to create or generate a rare item arises. The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second. Your event text will say &amp;#039;&amp;#039;You have a moment of inspiration&amp;#039;&amp;#039;. Players often call this event an MOI, a rare roll, or a drumroll. &lt;br /&gt;
&lt;br /&gt;
[[File:drumroll.jpg|300px|Moment of inspiration/drumroll visual effect]]&lt;br /&gt;
&lt;br /&gt;
When you successfully turn an item rare, the text in your inventory will change color. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Supreme Items ==&lt;br /&gt;
&amp;#039;&amp;#039;This is a supreme example of the item, with fine details and slick design.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding supreme items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a supreme item arises, just like with rare items. &lt;br /&gt;
&lt;br /&gt;
[[File:Supreme_item_.png]]&lt;br /&gt;
&lt;br /&gt;
== Fantastic Items ==&lt;br /&gt;
&amp;#039;&amp;#039;This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding fantastic items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.&lt;br /&gt;
&lt;br /&gt;
[[File:Fantasitc_Item.png]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The improvement that a rare (or better) status grants varies per item type.&lt;br /&gt;
* Items have a subtle pulsating graphical effect. The pulsating graphic effect is also different colors depending on the rarity: rare items are white, supreme are blue, and fantastic items are gold.&lt;br /&gt;
* Premium accounts have an added bonus to the creation of rare, supreme, and fantastic items over non-premium players. &lt;br /&gt;
* Rare, supreme, and fantastic materials may not be put in a bulk storage bin or food storage bin.&lt;br /&gt;
* Rare items, both materials and finished items, can be protected from damage by keeping them in an inventory, merchant, bank, [[small magical chest]], or [[large magical chest]].&lt;br /&gt;
* All types of item can have &amp;#039;rarity&amp;#039;, but not all of them have advantages.&lt;br /&gt;
* Using a rare, supreme, or fantastic bow string to string a bow makes it lose the status and become a normal bow string.&lt;br /&gt;
* Any rarity on tool and weapon heads (including blades and spear tips) will transfer over to the completed item.&lt;br /&gt;
* Any rarity on [[fragments]] will transfer over to the completed item.&lt;br /&gt;
* Rarity of [[ore]] will transfer to a [[metal lumps|metal lump]] when smelted.&lt;br /&gt;
* A moment of inspiration while improving has a small chance to turn an item into a rare, supreme or fantastic.&lt;br /&gt;
* Adding a rare material to an item with 3+ parts has a chance of 1/(# of parts) of turning rare.&lt;br /&gt;
* Improving an item with a rare material has a 1/100 chance to transfer the rarity. &lt;br /&gt;
* Moments of inspiration (rare rolls) do not produce rare crops while harvesting, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending. It is also believed that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
When you [[sacrifice]] the item at the altar of your god, you will be granted 99% nutrition, food, and water. If you have any wounds, one of them will also be healed completely, regardless of severity.&lt;br /&gt;
*If the item is supreme, you will also get a random skill tick. &lt;br /&gt;
*If the item is fantastic, you will also get a skill tick, but a much larger one than a supreme. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: [[Unidentified fragment|fragments]] with rarity do not give these bonuses, as they are not completed items.&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[sand]], [[dirt]], [[planks]], [[nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a &amp;#039;&amp;#039;small&amp;#039;&amp;#039; chance of its rarity transferring to the item that are being worked on exists.&lt;br /&gt;
&lt;br /&gt;
=== Tools and Toolbelts ===&lt;br /&gt;
&lt;br /&gt;
Rare tools typically receive less damage during use and enchantments, such as [[Circle of cunning]] and [[Wind of ages]], decrease less over time.  Damage reduction from use stacks with the reduction coming from oakenwood and steel materials.&lt;br /&gt;
&lt;br /&gt;
*Rare: 10% damage reduction from use.  Five times less likely to lose an enchant level on use per [https://forum.wurmonline.com/index.php?/topic/157432-valrei-international-035/ this announcement].&lt;br /&gt;
*Supreme: 19% damage reduction from use.  Ten times less likely to lose an enchant level on use.&lt;br /&gt;
*Fantastic: ??% damage reduction, from use.  Fifteen times less likely to lose an enchant level on use.&lt;br /&gt;
&lt;br /&gt;
[[Toolbelt]]s gain an extra slot per rarity level.&lt;br /&gt;
&lt;br /&gt;
Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tool Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[shovel]] or [[pickaxe]], get a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors:&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL cap of the resource. Only applicable to mining.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, supreme and fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus can and will be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
==== Rarity and speed bonus of boats ====&lt;br /&gt;
&lt;br /&gt;
: You have a fantastic [[sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this:&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you&amp;#039;ve lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
&lt;br /&gt;
Armour pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armour type. It has also been shown to increase the glance rate when compared to normal, non-rare, armour.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Weapons that turn rare, supreme, or fantastic are granted increased critical strike chance on hit.&lt;br /&gt;
&lt;br /&gt;
* Rare: 10%&lt;br /&gt;
* Supreme: 30%&lt;br /&gt;
* Fantastic: 50%&lt;br /&gt;
&lt;br /&gt;
This is a modifier on the default critical strike chance (usually 0-2%).&lt;br /&gt;
&lt;br /&gt;
Critical hits are enabled in PvE combat and deal 150% of the original damage.&lt;br /&gt;
&lt;br /&gt;
=== Horse Shoes ===&lt;br /&gt;
&lt;br /&gt;
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.&lt;br /&gt;
&lt;br /&gt;
*Rare: 0.48 km/h speed bonus.&lt;br /&gt;
*Supreme: 0.96 km/h speed bonus.&lt;br /&gt;
*Fantastic: 1.44 km/h speed bonus.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/?p=945189 Rolf explains possible rare creation improving with rare materials]&lt;br /&gt;
*[[Talk:Rare_item#Individual_Item_Reports|Talk page]] with more and comprehensive individual item listings.&lt;br /&gt;
&lt;br /&gt;
==Developer comments==&lt;br /&gt;
* When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
* [https://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/&amp;amp;do=findComment&amp;amp;comment=945189|14th January 2014, Rolf]: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn&amp;#039;t always mean rarity. The window is 20 seconds plus up to 10 of [[Faith_bonus#Deed_Faith_Bonus|village faith creation bonus]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>wp&gt;Klaa</name></author>
	</entry>
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